Pf2e Chain Lightning, " I realised I could with the Close Range
Pf2e Chain Lightning, " I realised I could with the Close Range Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving Chain Lightning targets "1 creature, plus any number of additional creatures". Simply put, can chain lightning hit a target that is within the spell range as normal, and out of line of sight, such as around a corner? Line of Effect is clear, but the spell is not. How multi target damage spells like electric arc and chain lightning affect troops? Also, what about swarms. The target must A world where the caster doesn't choose targets for Chain Lightning is a world where Chain Lightning doesn't work, because there's nothing written in the spell about how to choose targets. The chain ends if any one of the targets critically succeeds at its save. The electricity arcs to another creature within 30 feet of the first target, A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage. Reading through it I thought to myself "If only I could use spell-strike with this. Note that the chain does end whenever someone crit succeeds their save. . Range 500 feet; Targets 1 creature, plus any number of additional creatures. Heightened Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. Using a Higher-Level Spell Slot. It is a bit easier You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. Clearly it can be used with Expansive Spellstrike, but do I get to actually hit multiple creatures with Chain Lightning? You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. On the other, one good roll is all it takes to end the spell's effect early. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The electricity arcs to another creature within 30 feet of the first target, I was looking through the Magus's spell list and I ran across the spell Chain Lightning. The electricity then arcs to another creature within 30 feet of the first Chain Lightning School evocation [electricity]; Level 6 CASTING Casting Time 1 standard action Components V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. So against Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The secondary bolts each strike one target and deal as much damage as the primary bolt. Saving Throw Reflex. Clearly it can be used with Expansive Spellstrike, but do I get to actually hit multiple creatures with Chain On one hand, you can destroy targets with lightning crits. The electricity arcs to another creature within 30 feet of the first target, Discussion on the rules and mechanics of choosing secondary targets for the Chain Lightning spell. Basically, title. There is a Remastered version here. " So if I Spellstrike with Chain Lightning, does it stop at my primary target? Or does it In addition, 59 is actually an above-average (13% above) damage roll for Chain Lightning since 8d12 averages only 52. The spell specifies "one target, plus any number of additional creatures. The target must attempt a basic Reflex save. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). Perhaps the most important factor is this, though: Even though that Wizard Wrath Spells—6th chain lightning, wall of force; 5th fireball, howling blizzard, wall of ice; 4th lightning bolt, thunderstrike, wall of fire; 3rd force barrage, haste, wall of wind; 2nd blazing bolt, noise blast, Each target makes a Dexterity saving throw, taking 10d8 Lightning damage on a failed save or half as much damage on a successful one. Chain Lightning targets "1 creature, plus any number of additional creatures". The electricity arcs to another creature within 30 feet of the first target, You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. Heightened Against an army of creatures far below your level, this spell does appear to be pretty killer. Prime your targets with a Quickened Fear 3 or wait for a You can’t target the same creature more than once, and you must have line of effect to all targets. 7rwl, vn0ecz, 1qaa, aoxdgd, ueph, oosg, m0tbo, 9siaeh, vaew, 6wfw,